…. Did any of these people with Night Fury OCs actually watch HTTYD?
It must be hard to get three similar looking dragons to all pose in a way that makes you think “… did they use human anatomy, or quad anatomy?”
Well, there’s Crimson Dragon. For those who don’t want to watch the video, it’s essentially Star Fox, but for the Xbox One. I’m not getting it myself for multiple reasons. (It being an Xbox One game and the controls appearing too obnoxious are two of them)
I’d take a cool sandbox open-world game, ooh.
Perhaps Pathfinder Online will become a great success. For the Pathfinder/D&D lovers, this might be the greatest thing ever. As it’s a sandbox MMO, I’m 100% sure that you can try and roll a Dragon Disciple eventually…. Or just tame a dumb-dumb White Dragon and ride it. Aaaay.
I’ll note down ‘dragon game’ for if the prototype/demo of the game I’m working on does not get the green light in a few months. It appears that there’s quite some interest in dragons in games, huehue.
Anon, your first game description sounds almost exactly like Classic Spyro :P.
As much as I’d LOVE to see more games with that sort of gameplay, it might be difficult to get around the copyright/ you’ll be branded a Spyro rip-off.
But man, sandbox/ open world game where you are a dragon/ dragon rider sounds damned awesome.
The closest thing is dragon riding in Skyrim’s Dragonborn DLC and DEAR GOD THAT IS THE WORST FEATURE IN THE GAME. Such a good DLC, such a TERRIBLE gameplay addition to the game.
I’m thinking ACIV:BF but with dragons instead of ships. Because damn that could work really well. (Obviously battle mechanics would be very different, as you have enemies in 3 dimensions, not just 2. That and you are unlikely to have guns… unless you wanna go full Temeraire based)
The problem though with open world games… is they take SO much work to make. These are high budget games, which tend to have the biggest risks attached to them.
But man an open world dragon rider game would be awesome. You’ve got the humanoid character for exploration and close combat and all that fun stuff, and the dragon character to explore with and have seriously cool aerial battles
Sounds way cooler than any GTA to me ;)
You know what bugged me way more than the wonky wings in the TLoS series? Spyro’s hind legs in Dawn of the Dragon. Everyone’s hind legs were a bit angular and weird, but seriously: Spyro’s knees rest on top of his feet when he’s standing still. WHHHHHHY!!?? Hind legs proportionately way too long for a quadruped, he would have a really hard time actually getting around. It’s also a mistake I see many artists making, especially beginners—wonky, too-long, angular hind legs.
I could probably write a whole long post about incorrect leg anatomy. Huge pet peeve.
oh man don’t even get me STARTED on wonky leg anatomy like this, it’s ridiculous the kinda mistakes people make on legs and think they still look GOOD and ACCURATE
Maybe its just the perspective, but I don’t think Spyro’s front leg is looking too hot either….
His shoulder looks longer than the rest of his leg combined ):.
Perhaps Spyro has the element “I can walk with a broken skeleton”.
The Jacob’s sheep has 2 sets of horns, so no, it’s not unlikely at all! You just have to make sure you pay attention to where skull/jaw muscles attach when adding them to a dragon. Really, you could place them as close to each other or as far apart as you want, as long as it doesn’t interfere too much with the muscle structure :)
I’m actually quite fond of mammalian looking dragons, so hair is perfectly fine, I think! And a hair/scales combination is definitely possible. Some mammals, such as pangolins and armadillos, have plates/scales that are made of keratin (the same material that hair and fingernails are made of,) along with having actual hair. So yeah, I’d say go for it!
Our resources page has a lot of tutorials that will explain anatomy in more detail. The only way to learn is by researching, practicing, researching some more, and practice, practice, practice until you feel like you’re at the level you want to be. I wish I could tell you a magical solution that will help you learn fast, but unfortunately, there isn’t one. Hopefully the resources on that page will help get you started!
Oh yeah, I know…
Its shooting yourself in the foot as an artist- you aren’t attempting to learn to draw environments at all like that. Environments are damned difficult to draw (difficult in general, since thats a 3D render anyway. JFC the hours I put into a shoddy looking UDK level- let alone anything quite like a Black Flag island) and just using an existing photograph is taking the easy way out.
But… its not actually a BAD use of google images backgrounds? The dragon fits into the scene nicely. The screenshot just needs to be much clearer, because the blurriness really ruins it. I think the dragon is also missing a shadow on the rock, which would really improve it. Like, sometimes people just draw a dragon and throw on a photograph to make it look like they always intended it to HAVE a background. It looks like this dragon was drawn with the screenshot below it.
However I wouldn’t have considered to put the image on this blog if it was a bad attempt at recreating the screenshot. But it was an uncredited screenshot of ACIV, when the bloody music from the SAME GAME is credited as inspiration. Like, wow… you’ll credit what inspired you but not the hard work all the 3D modellers and environment artists put into this?
At least a shoddy redraw, or even a paint over, would have shown you were trying to learn to make backgrounds for yourself. Not just take someone elses hard work (in a different medium) and fail to even mention thats what you did. (Any paint over should still have credit though, as you didn’t actually draw it. Crediting stock photos is not always necessary, though its nice to)
so i’ve been having this small internal conflict over my dragon’s tail for a while now; i know mammals generally dont have thick dinosaur-like tails, but at the same time i feel like she would be unbalanced if it were ‘normal’. thoughts?
A mammal dragon, huh. I don’t see that often.
I think it all depends on the dragon’s motor skills. I personally prefer dinosaur-like tails, aesthetically. They just tend to look better on dragons, in my opinion.
For flight, I’d say keep it this way. The tail can be used to balance the dragon in the air and allow for more intricate manoeuvres. Think Tootless from HTTYD? Plus, the wing membrane would look pretty silly if attached to, say, a smaller, mammalian tail.