Hey this is a picture of a dragon I did (A colored sketch) and I was just curious what ya guys thought of how I handled its wings and such.I find that very few dragons really work with how the wings attach to the body so I tried to make the wings primary (The main chest muscles) with the forelegs behind. Almost like those four-limbed beasts with the first set of limbs modified into big wings meant for flight.

actually, I find wings based in front of the front legs very impractical. the front legs, for one, need to stretch forward more often than the wings, for ground movement, using the paws for dexterous tasks, etc. wing muscles/bones would interfere w/ the chest muscles in front of the legs much more than the connective muscles behind the legs. then there’s the problem of having enough room for the keel bone, cus’ behind the legs there’s plenty of room from the keel to sit, and for the connecting pecs and such to stretch over it. in front of the legs, however, the pecs would have to somehow maneuver around the front legs and their complicated muscles in order to reach the full length of the keel. THEN u have to take biomechanics into account, and the fact that the most comfortable/practical “lift point” of the dragon would be closer to the center of the torso rather than near the front of the body (think of lifting up a cat or other small animal— u lift near the center of the torso, not closer to the front limbs, right?). THEN the weight of the wing in front of the legs might set the dragon off-balance, having such mass all packed at the front of the body, in front of the dragon’s stabilizing limbs (front legs), no less! it’s like hanging a heavy drawer off the edge of a table, rather than having it slide into the center of the table. u want that heavy mass to be properly held up by all four limbs, not just the front 2
as for general wing anatomy, the arm is very thin, and needs more muscle mass (especially the shoulder/upper arm— where most of the power in the flapping comes in). the arm has to at least be thicker than the fingers, after all. then the wrist/palm connection, looks rather… odd. not rly sure what’s happening, there
anyways, while that shoulder connection is an interesting idea, it’s simply not realistic/practical
-Mod Spiral

Hey this is a picture of a dragon I did (A colored sketch) and I was just curious what ya guys thought of how I handled its wings and such.
I find that very few dragons really work with how the wings attach to the body so I tried to make the wings primary (The main chest muscles) with the forelegs behind. Almost like those four-limbed beasts with the first set of limbs modified into big wings meant for flight.

actually, I find wings based in front of the front legs very impractical. the front legs, for one, need to stretch forward more often than the wings, for ground movement, using the paws for dexterous tasks, etc. wing muscles/bones would interfere w/ the chest muscles in front of the legs much more than the connective muscles behind the legs. then there’s the problem of having enough room for the keel bone, cus’ behind the legs there’s plenty of room from the keel to sit, and for the connecting pecs and such to stretch over it. in front of the legs, however, the pecs would have to somehow maneuver around the front legs and their complicated muscles in order to reach the full length of the keel. THEN u have to take biomechanics into account, and the fact that the most comfortable/practical “lift point” of the dragon would be closer to the center of the torso rather than near the front of the body (think of lifting up a cat or other small animal— u lift near the center of the torso, not closer to the front limbs, right?). THEN the weight of the wing in front of the legs might set the dragon off-balance, having such mass all packed at the front of the body, in front of the dragon’s stabilizing limbs (front legs), no less! it’s like hanging a heavy drawer off the edge of a table, rather than having it slide into the center of the table. u want that heavy mass to be properly held up by all four limbs, not just the front 2

as for general wing anatomy, the arm is very thin, and needs more muscle mass (especially the shoulder/upper arm— where most of the power in the flapping comes in). the arm has to at least be thicker than the fingers, after all. then the wrist/palm connection, looks rather… odd. not rly sure what’s happening, there

anyways, while that shoulder connection is an interesting idea, it’s simply not realistic/practical

-Mod Spiral

Hello! I'd just like to get an opinion of something (for dragon flight, actually!). Would it be plausible for a dragon to have difficulty taking off and need either a high perch/a running start? One of my characters is fairly heavy, and I was thinking that perhaps as a result of his weight he'd have to get a REALLY LONG running start if he wanted to just take off from the ground, or use a high perch. (pt 1/2)

(pt 2/2) In the case of a high perch, he’d jump off of it with his wings folded close to his body, and once he’s closer to the ground, he’d “open” his wings. Would that work? It should probably also be noted his wings are a bit more pterodactyl styled, haha.

that’s definitely the most realistic way to go about it! large birds can’t go into a direct jumping takeoff like small birds can, and must use a running start or a high perch, so it goes to assume that much-larger dragons would need the same perch or running start

however, I think opening his wings near the ground wouldn’t be the best idea if he wanted to actually stay in the air. most birds open their wings soon after they leap off, so I’d assume it would be the same for dragons. the whole point of using a perch is to have enough starting altitude to fly, so to open his wings near the ground kinda nullifies the whole thing. I mean, if he was just showing off a dangerous dive, I could see that happening, but to regularly do that as a part of his standard flight procedure? doesn’t seem all that plausible

-Mod Spiral

Hello! I was wondering if I could get some help. When designing characters, I try to add as much variation as possible to them. I'm not very good with wings, and I was wondering if I could get some help? What's the minimum amount of webbing a dragon can have and still fly, and what's the maximum?
Anonymous

iceofwaterflock-rambles:

f-nodragonart:

minimum, I’d say at least to the bottom end of the hip, to secure and hold the whole torso. but even then, that minimum can vary w/ body structures, and how large the wing itself is. if the body is more short/stout, then the torso might not be long enough to provide enough surface area for the wings, so u’d have to extend the membrane down the tail. on the other hand, if the wing itself is short, then u’d, again, have to compensate by making the membrane extend farther down

maximum… there isn’t rly a maximum, I think. u can extend the membrane all the way down to the tip of the tail, if u want (maybe the air helps it flair out into a sorta “tail paddle” in the air, to help w/ maneuvering), or maybe there are frills coming off the tail to extend it even farther. honestly, the only “maximum” restriction comes from how long ur dragon’s tail (and extended frills) is

-Mod Spiral

So I was going back and reblogging all my night fury stuff so I could fin it again and anon let me share some wing knowledge here

A way to make wings unique shouldn’t be just changing the length of the wings or something; there aren’t many webbed-winged creatures we can draw from, but we can always take hints from birds. Look at these wing shapes, all capable of flight;

image

Each shape changes the flying style, of course, so unless your characters are all of an exact species they would probably have different flying styles. A dragon with long, narrow wings like the gull would be good at different things than the stork-type wings. And you can have even more small variations in one type;

image

All in all wing shapes can be surprisingly diverse, and there are many different shapes of membrane that don’t have to tread the borderline of how much a dragon needs to fly. (And remember you can also fudge that line for artistic reasons, like most media does with their dragons nowadays)

great input, friend! and here, anon, is a link to an ask iceofwaterflock sent in a while back that goes into the mechanics of wing shape as well~

-Mod Spiral


Hello! Today I felt like drawing something and I started to draw a dragon, and this came up.
So, this is a dragon that doesn’t kill animals, but rather helps prey and dragons. Its teeth make it mainly a herbivore, but it has some ‘backwards’ carnivore teeth so the prey it grabs doesn’t snag on the teeth.
Some animals in its habitat (clearly a forest, as the colourscheme matches it) are poisonous, so if the dragon sees another dragon trying to kill the animal, this dragon gets the prey away from the dragon and tells them that its a poisonous animal. But, it helps prey that’s getting chased by a dragon from a notorious group where they’re known for killing prey for fun, while being well-fed and don’t really need any food for a good month, but yet the main hunter is seen hunting every day.
The colourscheme is based off of a forest, where when you look on the top you see the green and the dark green, but from the side you see the dark green and the brown, like a bush.
I’m posting this here because I’d like some critique on it! Mostly just anatomy. I know I need a bit of help with the legs, head, and wings, but this is my first time drawing a dragon after drawing humans for a very long time.
Thank you for reading and thanks in advance for the critique!

I’ll start w/ the headshot at the bottom, and work down the body from there-

the bridge of the snout is at a rather sharp angle, especially for an herbivore as u have, who is more likely to have a smoother snout (as the eyes are less likely to face forward to focus in on prey), so I smoothed that out. while the angle of ur horns is realistic, it may not be the most practical for ur dragon, since horns sticking straight up from the skull imply that they are likely used for battle/skirmishes of some sort, and it seems as tho ur dragon is rather pacifistic, so horns angled back might be more beneficial, so they reduce drag a bit more, and are less likely to get stuck on low-hanging branches and such. the bottom jaw is very short here, creating a severe overbite, as the incisors/canines of the bottom jaw would not be able to touch the incisors/canines of the top jaw, so I lengthened the bottom jaw
as for the teeth, it seems a bit useless to have “backwards fangs” if the dragon isn’t going to use them for anything. really, a normal set of herbivorous teeth (such as deer, rabbit, horse, etc. teeth) would do the job of “gently holding creatures” just fine (actually, now that I think about it, rabbit incisors are rather sharp, so ungulate incisors might be better?). I drew more horse-like teeth for the redline. plus, ur “fangs” look a rather lot like tusks, which can be used for, from what I can remember, goring opponents, or rooting around in the dirt. so unless u’ve got a specific reason for those fangs/tusks, I’d suggest trashing them
for the head on the main drawing, it was rather large, even by the cartoonish standards ur style sets, so I downsized it (tho I tried to still keep it an appropriately “cartoonishly big” size) and moved it down/forward a bit, to match a more natural position for the neck
on quads w/ “strong” shoulder structures (cats, dogs, horses, etc.), the bottom tips of the shoulderblades are rather close together at the front of the chest. the throat ought to visibly end at the “junction” of the shoulderblades, while the chest starts after. the yellow lines show about where the visible lines of the legs would be on the body. notice how only the front line of the leg ends up near the spine, at the top of the shoulderblade, while the back line of the leg ends closer to the middle of the chest (in a standing position, this line would end closer to the bottom line of the chest). keep this in mind when drawing the limbs
the wing is rather weak-looking, lacking muscle mass, but since this is a rather cartoony style, it’s not too big of a deal. just make sure u at least make the arm of the wing thicker than the fingers. also, be sure to attach the wing claw to a thumb, or else it’ll be useless, if not inhibiting to flight. also remember to add a bit more membrane where it attaches to the body. the fingers of the wing are at sort of stiff/awkward angles, so I tried to draw in some more natural positions for them to rest in
when quads w/ “strong” hip structures (cats, dogs, etc.) sit, the bottom tip of their hip is very near the ground, if not fully settled on the ground. the leg (femur) attaches to about the bottom tip of the hip, and the femur pushes up/forward from that point, the mass of the lower leg settling over the foot
the color scheme seems like a good plan! maybe even add in some leaf-esque spots on the back, or bark-esque stripes on the legs? maybe even some spots on the wings that resemble the sun filtering thru leaves?
anyways, I hope this all helps! ^v^
-Mod Spiral

Hello! Today I felt like drawing something and I started to draw a dragon, and this came up.

So, this is a dragon that doesn’t kill animals, but rather helps prey and dragons. Its teeth make it mainly a herbivore, but it has some ‘backwards’ carnivore teeth so the prey it grabs doesn’t snag on the teeth.

Some animals in its habitat (clearly a forest, as the colourscheme matches it) are poisonous, so if the dragon sees another dragon trying to kill the animal, this dragon gets the prey away from the dragon and tells them that its a poisonous animal. But, it helps prey that’s getting chased by a dragon from a notorious group where they’re known for killing prey for fun, while being well-fed and don’t really need any food for a good month, but yet the main hunter is seen hunting every day.

The colourscheme is based off of a forest, where when you look on the top you see the green and the dark green, but from the side you see the dark green and the brown, like a bush.

I’m posting this here because I’d like some critique on it! Mostly just anatomy. I know I need a bit of help with the legs, head, and wings, but this is my first time drawing a dragon after drawing humans for a very long time.

Thank you for reading and thanks in advance for the critique!

I’ll start w/ the headshot at the bottom, and work down the body from there-

the bridge of the snout is at a rather sharp angle, especially for an herbivore as u have, who is more likely to have a smoother snout (as the eyes are less likely to face forward to focus in on prey), so I smoothed that out. while the angle of ur horns is realistic, it may not be the most practical for ur dragon, since horns sticking straight up from the skull imply that they are likely used for battle/skirmishes of some sort, and it seems as tho ur dragon is rather pacifistic, so horns angled back might be more beneficial, so they reduce drag a bit more, and are less likely to get stuck on low-hanging branches and such. the bottom jaw is very short here, creating a severe overbite, as the incisors/canines of the bottom jaw would not be able to touch the incisors/canines of the top jaw, so I lengthened the bottom jaw

as for the teeth, it seems a bit useless to have “backwards fangs” if the dragon isn’t going to use them for anything. really, a normal set of herbivorous teeth (such as deer, rabbit, horse, etc. teeth) would do the job of “gently holding creatures” just fine (actually, now that I think about it, rabbit incisors are rather sharp, so ungulate incisors might be better?). I drew more horse-like teeth for the redline. plus, ur “fangs” look a rather lot like tusks, which can be used for, from what I can remember, goring opponents, or rooting around in the dirt. so unless u’ve got a specific reason for those fangs/tusks, I’d suggest trashing them

for the head on the main drawing, it was rather large, even by the cartoonish standards ur style sets, so I downsized it (tho I tried to still keep it an appropriately “cartoonishly big” size) and moved it down/forward a bit, to match a more natural position for the neck

on quads w/ “strong” shoulder structures (cats, dogs, horses, etc.), the bottom tips of the shoulderblades are rather close together at the front of the chest. the throat ought to visibly end at the “junction” of the shoulderblades, while the chest starts after. the yellow lines show about where the visible lines of the legs would be on the body. notice how only the front line of the leg ends up near the spine, at the top of the shoulderblade, while the back line of the leg ends closer to the middle of the chest (in a standing position, this line would end closer to the bottom line of the chest). keep this in mind when drawing the limbs

the wing is rather weak-looking, lacking muscle mass, but since this is a rather cartoony style, it’s not too big of a deal. just make sure u at least make the arm of the wing thicker than the fingers. also, be sure to attach the wing claw to a thumb, or else it’ll be useless, if not inhibiting to flight. also remember to add a bit more membrane where it attaches to the body. the fingers of the wing are at sort of stiff/awkward angles, so I tried to draw in some more natural positions for them to rest in

when quads w/ “strong” hip structures (cats, dogs, etc.) sit, the bottom tip of their hip is very near the ground, if not fully settled on the ground. the leg (femur) attaches to about the bottom tip of the hip, and the femur pushes up/forward from that point, the mass of the lower leg settling over the foot

the color scheme seems like a good plan! maybe even add in some leaf-esque spots on the back, or bark-esque stripes on the legs? maybe even some spots on the wings that resemble the sun filtering thru leaves?

anyways, I hope this all helps! ^v^

-Mod Spiral

I'm thinking of the concept of an albino Night Fury dragon. I was thinking that it would cake itself in mud ( similar to what elephants do ) not only for sun protection but also some camouflage. Night furies were also to be revealed to have Echolocation abilities, and I'm thinking this one would be more reliant on that due to vision issues due to albinism, and would stay airborne more to remain "invisible", catching prey in a swooping manner, similar to an eagle catching a salmon. Opinion?
Anonymous

ooooo yes, these are all fab ideas for albino Night Furies!

-Mod Spiral


(I’m the anon who some days ago asked about some feedback about dragon design! :3)
This is my OC for a very old story/comic featuring Spyro (mixed classic-legend). Her real name is Scáthach (but mostly referred as “Kayla”). Long story short, she is a trainer of heroes that due to a curse gets turned into a dragon (creature that she hates deeply) and to regain her original form has to kill for a good cause instead of because of bloodlust. (I could link to full story/character info  to anyone that asks me)
She obviously doesn’t fly (those on the backs are more like frills than wings), but she can climb and swim very well (her hooktail originally had a shark-like end). The dragon she turned in (the same she killed) used to live in the Islands of Skye, Scotland, so a rocky environment with lots of sea around.
I’d like to know about her design and anatomy, are they alright?(I know, DAT BACK LEGS)

before I get to anatomy, I just want to add some caution about the design itself— this dragon’s anatomy is def based more on quads w/ “strong” shoulder/hip structures (dogs, cats, etc.), and longer limbs, but this kinda structure badly suits water-bound animals. semi-aquatic quads are often based very low to the ground (head included, to give the entire body a smoother flow and reduce drag in the water), short limbs (another way to reduce drag and lose less body heat, particularly in chilly waters), and have most of their muscle mass based in the core (the torso generally being where the actual energy/movement comes from, as the animal wiggles their body side-to-side or up-down, depending). I don’t rly see any of these common aquatic design elements in ur dragon (except the base of the tail, which is rather thick and connects more smoothly to the body. however, the tail becomes so long and flexible at the end, there, that any power it might have had the the thicker/stiffer base is sorta nullified by the flimsy rest of the tail). tho, u mention this dragon is also a good climber, which ur current ‘strong quad’ design much better suits. so basically, I’m not saying u NEED to change ur design, but when u have such opposite talents such as climbing and swimming, which could make for dramatically different body structures to suit each activity, u either need to do some serious morphing and integration of each element (not just the design that best suits climbing, as u have) so they build on each other, or choose a talent that this dragon is BETTER suited for than the other (given the current structure, that would be climbing)
anyways, on to anatomy-

the farther horn seems a bit high up, so I lowered it to be more firmly based on the skull. for ‘strong quad’ shoulders, the bottom tips of the shoulderblades are rather close together, so the bottom of the throat would visibly end at about the ‘junction’ of the shoulderblades. the upper arm of the front limb seemed a bit long as well, so I shortened it a bit. also keep in mind that when sitting, and animal’s spine will naturally curve OUTWARDS to provide a more stable base to hold up the skeleton/innards, not INWARDS. for the hind leg, I’d just make sure to add some visible lines for the different sections of the leg, just to distinguish the upper from the lower
I hope this all helps! 0v0
-Mod Spiral

(I’m the anon who some days ago asked about some feedback about dragon design! :3)

This is my OC for a very old story/comic featuring Spyro (mixed classic-legend). Her real name is Scáthach (but mostly referred as “Kayla”). Long story short, she is a trainer of heroes that due to a curse gets turned into a dragon (creature that she hates deeply) and to regain her original form has to kill for a good cause instead of because of bloodlust. (I could link to full story/character info  to anyone that asks me)

She obviously doesn’t fly (those on the backs are more like frills than wings), but she can climb and swim very well (her hooktail originally had a shark-like end). The dragon she turned in (the same she killed) used to live in the Islands of Skye, Scotland, so a rocky environment with lots of sea around.

I’d like to know about her design and anatomy, are they alright?
(I know, DAT BACK LEGS)

before I get to anatomy, I just want to add some caution about the design itself— this dragon’s anatomy is def based more on quads w/ “strong” shoulder/hip structures (dogs, cats, etc.), and longer limbs, but this kinda structure badly suits water-bound animals. semi-aquatic quads are often based very low to the ground (head included, to give the entire body a smoother flow and reduce drag in the water), short limbs (another way to reduce drag and lose less body heat, particularly in chilly waters), and have most of their muscle mass based in the core (the torso generally being where the actual energy/movement comes from, as the animal wiggles their body side-to-side or up-down, depending). I don’t rly see any of these common aquatic design elements in ur dragon (except the base of the tail, which is rather thick and connects more smoothly to the body. however, the tail becomes so long and flexible at the end, there, that any power it might have had the the thicker/stiffer base is sorta nullified by the flimsy rest of the tail). tho, u mention this dragon is also a good climber, which ur current ‘strong quad’ design much better suits. so basically, I’m not saying u NEED to change ur design, but when u have such opposite talents such as climbing and swimming, which could make for dramatically different body structures to suit each activity, u either need to do some serious morphing and integration of each element (not just the design that best suits climbing, as u have) so they build on each other, or choose a talent that this dragon is BETTER suited for than the other (given the current structure, that would be climbing)

anyways, on to anatomy-

the farther horn seems a bit high up, so I lowered it to be more firmly based on the skull. for ‘strong quad’ shoulders, the bottom tips of the shoulderblades are rather close together, so the bottom of the throat would visibly end at about the ‘junction’ of the shoulderblades. the upper arm of the front limb seemed a bit long as well, so I shortened it a bit. also keep in mind that when sitting, and animal’s spine will naturally curve OUTWARDS to provide a more stable base to hold up the skeleton/innards, not INWARDS. for the hind leg, I’d just make sure to add some visible lines for the different sections of the leg, just to distinguish the upper from the lower

I hope this all helps! 0v0

-Mod Spiral


This was a commission I made for someone on DeviantArt (I believe it’s supposed to be Smaug and her pony OC), but I was thinking of turning that dragon into an OC of sorts. My gallery needs more dragon art anyway and an OC would facilitate that I guess, lol. Do you mind giving me a critique on the design and anatomy? I haven’t really drawn that many dragons, so anything would help. What’s really bothering me here is the weird looking hind leg and the spikes. I kinda went overboard with the spikes.
Thanks!


well first, the head is huge compared to the body, so I made it smaller (and shifted it down/forward, to better match the flow of the spine I drew). the neck is a bit noodly, contributed mainly to the very small amount of muscle mass at the base of the neck, so I added more muscle to the back of the skull, and some mass under the jaw. speaking of the lower jaw, it looks rather thin, so I added a bit more bone mass there. for the spikes, remember that the dragon must work against the air while flying, so the spikes are likely to flow backwards in order to reduce drag on the air. the position of the farther horn also looked off, so I lowered it to be based more solidly on the skull
for quads w/ ‘strong’ shoulder structures (horses, dogs, etc.) the bottom tips of the shoulderblades are rather close together at the front of the body, so there wouldn’t be room for that bulging chest/neck u’ve got. the throat ought to visibly end at just about the ‘junction’ of the shoulderblades, and the chest should start under them. the upper arm of the front legs seemed a bit short, so I lengthened hat a bit too. the paws are also rather… awkward, so I tried to draw some p simple base structures for the paws I think ur goin for
the wings are EXTREMELY small and skinny, and would not be able to support the dragon in flight. so I lengthened them and added some needed muscle/bone mass
as for the hind legs, keep in mind that the leg attaches to about the bottom point of the hip (on quads w/ ‘strong’ hip structures), and the bottom point of the hip, when laying down like that, would be very near the ground, so the femur would naturally be directed up/forwards, rather than STRAIGHT forwards, as ur leg is. this brings the knee up closer the the level the spine is at, and makes for a more natural leg position. I also lengthened the torso a wee bit, cus’ it looked a bit short
hope this all helps! ^v^
-Mod Spiral

This was a commission I made for someone on DeviantArt (I believe it’s supposed to be Smaug and her pony OC), but I was thinking of turning that dragon into an OC of sorts. My gallery needs more dragon art anyway and an OC would facilitate that I guess, lol. Do you mind giving me a critique on the design and anatomy? I haven’t really drawn that many dragons, so anything would help. What’s really bothering me here is the weird looking hind leg and the spikes. I kinda went overboard with the spikes.

Thanks!

well first, the head is huge compared to the body, so I made it smaller (and shifted it down/forward, to better match the flow of the spine I drew). the neck is a bit noodly, contributed mainly to the very small amount of muscle mass at the base of the neck, so I added more muscle to the back of the skull, and some mass under the jaw. speaking of the lower jaw, it looks rather thin, so I added a bit more bone mass there. for the spikes, remember that the dragon must work against the air while flying, so the spikes are likely to flow backwards in order to reduce drag on the air. the position of the farther horn also looked off, so I lowered it to be based more solidly on the skull

for quads w/ ‘strong’ shoulder structures (horses, dogs, etc.) the bottom tips of the shoulderblades are rather close together at the front of the body, so there wouldn’t be room for that bulging chest/neck u’ve got. the throat ought to visibly end at just about the ‘junction’ of the shoulderblades, and the chest should start under them. the upper arm of the front legs seemed a bit short, so I lengthened hat a bit too. the paws are also rather… awkward, so I tried to draw some p simple base structures for the paws I think ur goin for

the wings are EXTREMELY small and skinny, and would not be able to support the dragon in flight. so I lengthened them and added some needed muscle/bone mass

as for the hind legs, keep in mind that the leg attaches to about the bottom point of the hip (on quads w/ ‘strong’ hip structures), and the bottom point of the hip, when laying down like that, would be very near the ground, so the femur would naturally be directed up/forwards, rather than STRAIGHT forwards, as ur leg is. this brings the knee up closer the the level the spine is at, and makes for a more natural leg position. I also lengthened the torso a wee bit, cus’ it looked a bit short

hope this all helps! ^v^

-Mod Spiral

iceofwaterflock-rambles said: why must you deny me my freedom

-Mod Spiral

I kind of. Want to go through this blog and draw every OC for practice. Please stop me

no

image

-Mod Spiral


my friend goes to school with this person, and she constantly criticizes both her and my dragons, when both of ours are rather realistic. meanwhile, this is her dragon…when she saw my dragon (who is mammalian and covered in short fur, has donkey-esque ears and forward- curving horns like a deer’s,) she went on a rant about how dragons are related to lizards and lizards cant have hair/fur, have to lay eggs (despite the limitations of eggs, and granted my dragons are highly intelligent that wouldnt work.) and cant be mammalian.also, she insists dragons only have horns that sweep back.
onto my friends dragon, its a water dragon whose design changed considerably recently, but originally her species were various shades of gray and lived in shallow water among matching gray boulders and rocks, so they blended in decently.according to ms. blue-and-burgundy that wouldnt work, and dragons can only blend in if they change color like a chameleon.
i would love to hear her opinion on wings.


-Mod Spiral

my friend goes to school with this person, and she constantly criticizes both her and my dragons, when both of ours are rather realistic. meanwhile, this is her dragon…
when she saw my dragon (who is mammalian and covered in short fur, has donkey-esque ears and forward- curving horns like a deer’s,) she went on a rant about how dragons are related to lizards and lizards cant have hair/fur, have to lay eggs (despite the limitations of eggs, and granted my dragons are highly intelligent that wouldnt work.) and cant be mammalian.
also, she insists dragons only have horns that sweep back.

onto my friends dragon, its a water dragon whose design changed considerably recently, but originally her species were various shades of gray and lived in shallow water among matching gray boulders and rocks, so they blended in decently.
according to ms. blue-and-burgundy that wouldnt work, and dragons can only blend in if they change color like a chameleon.

i would love to hear her opinion on wings.

-Mod Spiral


what kind of wings are those

it takes a lot for me to say this, but these may just be one of the worst wing designs I’ve come across, if not THE worst
-Mod Spiral

what kind of wings are those

it takes a lot for me to say this, but these may just be one of the worst wing designs I’ve come across, if not THE worst

-Mod Spiral


This is apparently concept art for a dragon from a game.These wings don’t make any sense to me…

this is.
huh.
I get the distinct feeling that they got their inspiration from bird wings more than bat wings. like see how the spines end near the elbow? that’s mostly where main bird flight feathers end too, w/ other extra feathers covering up the space between the body and elbow. like, look at that folded wing up top— classic bird fold right there. honestly, tho I don’t rly support arm spines on bat-like wings, this is prolly the most realistic way to go about them if u just HAD to have arm spines— IE- based EXCLUSIVELY on the lower arm, NOT the upper arm
and, rather than having muscular curves as an arm should have, the arm creates a smooth arc, much like how bird wings form a fairly smooth arc. little do they know that arc is created by the tendon running from the shoulder to the wrist, NOT the actual “smoothness” of the arm itself (and bats also have this tendon, but it’s not covered in feathers, so it’s visible as an extra section of membrane in front of the arm, rather than mistaken for the arm itself)
so the mistakes seem to be due to the fact that their research is based on bird wings rather than bat wings
but srsly take a look at those back muscles, hot fucking DAMNNN SON those are some LOVELY back muscles~~
-Mod Spiral

This is apparently concept art for a dragon from a game.
These wings don’t make any sense to me…

this is.

huh.

I get the distinct feeling that they got their inspiration from bird wings more than bat wings. like see how the spines end near the elbow? that’s mostly where main bird flight feathers end too, w/ other extra feathers covering up the space between the body and elbow. like, look at that folded wing up top— classic bird fold right there. honestly, tho I don’t rly support arm spines on bat-like wings, this is prolly the most realistic way to go about them if u just HAD to have arm spines— IE- based EXCLUSIVELY on the lower arm, NOT the upper arm

and, rather than having muscular curves as an arm should have, the arm creates a smooth arc, much like how bird wings form a fairly smooth arc. little do they know that arc is created by the tendon running from the shoulder to the wrist, NOT the actual “smoothness” of the arm itself (and bats also have this tendon, but it’s not covered in feathers, so it’s visible as an extra section of membrane in front of the arm, rather than mistaken for the arm itself)

so the mistakes seem to be due to the fact that their research is based on bird wings rather than bat wings

but srsly take a look at those back muscles, hot fucking DAMNNN SON those are some LOVELY back muscles~~

-Mod Spiral

sixrabbits:

f-nodragonart:


This blog actually made me want to draw dragons again! But I’ve hit a brick wall… I wanted to make a dragon based on a centipede, but what I’ve ended up with (after a few dozen doodles) is a centipede monster. I was wondering if you could help me figure out how to make this read as “dragon”. I know it would probably help if it had wings… which is actually what the longer limbs were going to be… I really just have no idea what I’m doing.

I have to say, I have little experience w/ invertebrates (I rly need to practice drawing those critters…) but I’ll try to give some worthwhile advice!
first off, WHOA this critter looks HELLA FUCKIN COOL, like man, even if they don’t rly read as “dragon”, they’re still dang neat~
anyways, like u mention, wings would be a worthwhile idea, tho, rather than getting rid of those cool, larger front limbs and making them wings, maybe add on a pair of insect wings (to stick w/ the invertebrate design). maybe even add in multiple sets of wings? I can imagine a cool design along the lines of this

but w/ multiple wing sets (I imagine something along the lines of dragonfly-esque? like those helicopter-seed-shaped kinda wings), all flapping in a rippling, synchronized pattern
(NOTE- don’t take this as me supporting the design of the D&D Gold Dragon’s wings, cus’ I srsly don’t, but I do think it was a good idea that simply wasn’t applied well, anatomically. that said, while I do think this rippling motion is cool and could be applied to the insect wings I described, plz be wary of using this dragon’s actual wing structure as inspiration for other dragons, aha)
another common dragon structure is a frill or spines, so maybe a frill or line of spines along the back would add a nice bit of dragon-y flair?
again, LOVE the design so far, and I hope this all helps!
-Mod Spiral

Thank you very much for the critique and the compliment! These suggestions will really help; I hadn’t even thought about frills and spines, but that would be very interesting (and I could pull from the dead leaf mantis for inspiration).
That dragon kind of reminds me of the flying rods. I think there are some ancient arthropods that might have what I am looking for in terms of wing design.
Of course I realize now that if I give this critter flight I might have to change a lot about the head… Given that flight requires at least some sort of ability to figure out where you are, and having observed centipedes before I know that they will run straight into a wall before they realize it’s there. It would at least require different antennae to sense it’s surroundings.
Boy now I have a lot to think about!

no problem~
and MANNNN the dead leaf mantis sounds like hella cool inspiration for the spines and such, and the flying rods too— srsly, gr8 ideas
good luck on further designing/redesigning, and if u want to send this critter back in when they’re redesigned, we’d love to see how they’ve been reconstructed~
-Mod Spiral

sixrabbits:

f-nodragonart:

This blog actually made me want to draw dragons again! But I’ve hit a brick wall… I wanted to make a dragon based on a centipede, but what I’ve ended up with (after a few dozen doodles) is a centipede monster. I was wondering if you could help me figure out how to make this read as “dragon”. I know it would probably help if it had wings… which is actually what the longer limbs were going to be… I really just have no idea what I’m doing.

I have to say, I have little experience w/ invertebrates (I rly need to practice drawing those critters…) but I’ll try to give some worthwhile advice!

first off, WHOA this critter looks HELLA FUCKIN COOL, like man, even if they don’t rly read as “dragon”, they’re still dang neat~

anyways, like u mention, wings would be a worthwhile idea, tho, rather than getting rid of those cool, larger front limbs and making them wings, maybe add on a pair of insect wings (to stick w/ the invertebrate design). maybe even add in multiple sets of wings? I can imagine a cool design along the lines of this

but w/ multiple wing sets (I imagine something along the lines of dragonfly-esque? like those helicopter-seed-shaped kinda wings), all flapping in a rippling, synchronized pattern

(NOTE- don’t take this as me supporting the design of the D&D Gold Dragon’s wings, cus’ I srsly don’t, but I do think it was a good idea that simply wasn’t applied well, anatomically. that said, while I do think this rippling motion is cool and could be applied to the insect wings I described, plz be wary of using this dragon’s actual wing structure as inspiration for other dragons, aha)

another common dragon structure is a frill or spines, so maybe a frill or line of spines along the back would add a nice bit of dragon-y flair?

again, LOVE the design so far, and I hope this all helps!

-Mod Spiral

Thank you very much for the critique and the compliment!
These suggestions will really help; I hadn’t even thought about frills and spines, but that would be very interesting (and I could pull from the dead leaf mantis for inspiration).

That dragon kind of reminds me of the flying rods. I think there are some ancient arthropods that might have what I am looking for in terms of wing design.

Of course I realize now that if I give this critter flight I might have to change a lot about the head… Given that flight requires at least some sort of ability to figure out where you are, and having observed centipedes before I know that they will run straight into a wall before they realize it’s there. It would at least require different antennae to sense it’s surroundings.

Boy now I have a lot to think about!

no problem~

and MANNNN the dead leaf mantis sounds like hella cool inspiration for the spines and such, and the flying rods too— srsly, gr8 ideas

good luck on further designing/redesigning, and if u want to send this critter back in when they’re redesigned, we’d love to see how they’ve been reconstructed~

-Mod Spiral

97495419672 take it down
Anonymous

Done.

I would appreciate if you took down this post-97291347267

Deleted!